Field teams on paper
Work recorded on forms and re-typed later, with the errors that implies.
The work happens away from a desk, and right now it happens on paper.
Cross-platform where it saves you money, native where it does not. We take mobile products through the parts teams underestimate — store review, device testing, release management — as well as the build itself.
Problems we solve
Work recorded on forms and re-typed later, with the errors that implies.
A product customers want on their phone that only exists on desktop.
An existing app that has not shipped an update in a long time and is drifting out of store compliance.
Staff working where connectivity is unreliable and the tool assumes it is not.
What we build
What is included
Technology we commonly use
Chosen per project against the requirement — not a fixed stack, and not a list of everything we have ever touched.
Questions
Cross-platform suits most business applications and costs roughly one build instead of two. Native is the right answer when you need heavy device features, demanding graphics or platform-specific behaviour. We recommend based on what the product does, not on what we prefer to write.
Yes, and we build with the review guidelines in mind rather than discovering them at submission. Rejections still happen on first submission for some categories; we handle the response.
You do. Apple and Google developer accounts are registered to your business, not ours, so your app is never hostage to our relationship.
Beyond hosting, the ongoing cost is mostly keeping pace with OS releases and store policy — both Apple and Google require periodic updates to stay listed. We will set out what that realistically looks like.
Get in touch
You don’t need a finished specification. Describe the problem, the existing process or the product idea, and we’ll take it from there.