The work happens away from a desk, and right now it happens on paper.

Mobile applications, from build to store

Cross-platform where it saves you money, native where it does not. We take mobile products through the parts teams underestimate — store review, device testing, release management — as well as the build itself.

Problems we solve

Where this usually starts.

Field teams on paper

Work recorded on forms and re-typed later, with the errors that implies.

No mobile presence

A product customers want on their phone that only exists on desktop.

A stalled app

An existing app that has not shipped an update in a long time and is drifting out of store compliance.

Offline requirements

Staff working where connectivity is unreliable and the tool assumes it is not.

What we build

Typical solutions.

  • Customer-facing iOS and Android apps
  • Field and operations apps
  • Offline-capable applications
  • Apps backed by an existing web platform
  • Store submission and release management

What is included

Every engagement covers.

  • Discovery and requirements
  • UX and interface design
  • Architecture and data modelling
  • Development and code review
  • API design and integration
  • Testing and QA
  • Deployment and production setup
  • Documentation
  • Handover of code and accounts

Technology we commonly use

  • React Native
  • Swift
  • Kotlin
  • TypeScript
  • Firebase

Chosen per project against the requirement — not a fixed stack, and not a list of everything we have ever touched.

Questions

The things people actually ask.

Cross-platform or native?

Cross-platform suits most business applications and costs roughly one build instead of two. Native is the right answer when you need heavy device features, demanding graphics or platform-specific behaviour. We recommend based on what the product does, not on what we prefer to write.

Can you get it through App Store review?

Yes, and we build with the review guidelines in mind rather than discovering them at submission. Rejections still happen on first submission for some categories; we handle the response.

Who owns the developer accounts?

You do. Apple and Google developer accounts are registered to your business, not ours, so your app is never hostage to our relationship.

What does it cost to keep an app running?

Beyond hosting, the ongoing cost is mostly keeping pace with OS releases and store policy — both Apple and Google require periodic updates to stay listed. We will set out what that realistically looks like.

Get in touch

Tell us what you’re trying to build.

You don’t need a finished specification. Describe the problem, the existing process or the product idea, and we’ll take it from there.